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SUGGESTIONS:

Miscellaneous

 

FAST TRAVEL:

Fast travel options to towns and other areas of repeated foot traffic are increased significantly, allowing the player to manifest at a specified place within a town they have already traversed. Besides this, fast travel as it is in Oblivion and Skyrim is unaffected. However, it becomes clear to the player that there are a wealth of story-driven alternatives to Fast Travel:

Moon Shrines:

There are sixteen shrines dotted around Pelletine and Anequina that were once vital to relations among the sixteen kingdoms of old. At these shrines, Kings and their entourages would imbibe the fine Moon Sugar that is said to form only when the third moon appears in the night sky. Doing so allowed them to project their astral or even physical forms instantaneously to any of the other Moon Shrines.

 

Once the player has initiated the quest "Climbing Khenarthi's Breath", he or she will be able to travel among shrines in the same manner, provided he or she has already discovered them. The player's astral form will first manifest on the surface of Masser. From here, the Mane imparts cryptic clues as to the location of the missing bloodlines, or other pearls of wisdom. A nebulous map of Elsweyr will form, allowing the player to select one of the sixteen Moon Shrines to which he or she would like to reappear. This also gives the player the opportunity to mentally note where the undiscovered shrines are.

Caravans & Boats:

For a fee, the player may hitch hike with the roaming traders of Elsweyr. Interesting about caravans is they do not always have set destinations or locations. There will usually be a caravan stationed outside of major towns and some villages. The East and South coasts of Elsweyr have plenty of fisherman and sailors willing to transport you to other coastal towns, for a fee.

FISHING:

It is now possible to fish in the sea and lakes with a rod and bait. Similarly, you may see anglers in the wilds and in towns.

 

INVENTORY:

New Items:

  • Telescope: Allows the player to see far into the distance. Especially valuable for scoping an enemy camp. Survivalists / archers can mark targets through a telescope.

 

LITERATURE:

The Khajiit largely shun literature and retain the history of their civilisation through the word of mouth, but literature still exists in some northern, Imperial-run areas, and in ruins. Books and journals now come in a variety of fonts, pressed and handwritten.

MOON SUGAR:

Early in the game, the player is given a very rare form of Moon Sugar that can be consumed in moderation by non-Khajiit, and without penalty by the Khajiit. The Sugar is not so much an item as a special ability with a cool-down period.

 

During the “high” of the Sugar, the player has:

  • Improved attributes.

  • All unused perk points can be spent 'across the board' temporarily in conjunction with the improved attributes brought on by the sugar.

  • Slowed time perception in moments of peril.

  • Potential communion with the Mane, and Dra'zanji when she is not present, offering the player advice and cryptic messages of the future.

  • Night vision.

  • Clairvoyance (the path towards the player's goal).

  • Rarely, especially at higher levels of the Sugar, the Mane manifests as a physical force of great power, rending the player's enemies, before leaving again. When Dra'zanji is your companion, this is more powerful and more likely, as she also partakes of the sugar.

 

However, there is also a low:

  • The player suffers increasingly intense visual and auditory hallucinations, including blurred vision, upset colour scheme, sounds of suffering, and images of demons that are not there.

  • The risk of greatly decreased attributes and stamina regeneration.

  • No XP bonuses for resting.

  • Perks temporarily “fail” due to lowered statistics.

 

Regular Moon Sugar brings on these deleterious effects much more quickly, and addiction to Moon Sugar causes a permanent “low” state that is only alleviated by more Sugar. Skooma is refined Moon Sugar and is considered its most dangerous and imminently addictive variant. To counter addiction to the Sugar, the player must detoxify with the aid of herbalists, but this is not cheap nor immediate. The player can lose days of time under the herbalist's care while beating the addition. However, as the player consumes more Sugar in moderation (Sugar tolerance could be considered an attribute in itself), the “High” effects are accentuated, while the “low” is minimised, as is the risk of addiction.

STEEDS:

Steeds are indestructible in the game but do not enter combat, instead preferring to flee (with exception to the Senche). The player begins the game with a steed to aid in travel, but can trade in steeds, owning many at once. Your steed may be swapped-out at a stable for another in your ownership.

 

Taking a leaf out of The Witcher 3 and Arkham Knight games, your steed can be beckoned to you with a button press (out of combat), allowing for rapid transit in areas where fast travel is not an option.

 

New steeds include quad-pedal Khajiit such as the Senche, which are fearsome in battle. Carriages are pulled by elephants and camels. Steeds have satchels that increase carry weight when activated.

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